Climbing Above Home Cockpit Barriers Trevor Olsen Actionable ways to overcome typical barriers in flight simulation, including cost, tools, knowledge, and time. Honeycomb Aeronautical CEO Nicki Repenning How consumer flight sim hardware and software can improve flight training and help solve the pilot shortage. Lightning Strikes - Development of the F Flight Demonstration Billie Flynn The development of one of the most talked-about and watched airshow routines in history.
Using Augmented Reality in Flight Simulation Christoph Leuze How we can connect users of flight simulators and users in the real world via augmented reality. Online Aviation Sebastian Knoop-Troullier An introduction to online flying, one of the most fun and beneficial components of home simulation. Nicki Repenning, CEO, Honeycomb Aeronautical How consumer flight sim hardware and software can improve flight training and help solve the pilot shortage.
The back end of the manual has over a hundred plates for the area, which has at least eight medium to large airports in it and numerous smaller ones, ranging all the way down to farm strips. Most of the approaches to the large airports are, needless to say, IFR, to which the scenery will add little more than background atmosphere, but there are a few VFR approaches in there.
The terminal chart will be more to the taste of GA simmers and shows what a varied landscape the Phoenix MegaScenery covers, ranging from desert, through farmland, the city and out to the mountains; it also bears the scary news that there is 'concentrated student jet transition training' going on out there, which translates into testosterone-fuelled Tom Cruise wannabees who wouldn't spot a Cessna if it hit them on the end of the nose.
Which they occasionally do. One thing worth noting is that once the files are copied over, the MegaScenery installer offers to adjust your computer's performance settings to make the scenery look its best: which amounts to setting the 'level of detail radius' to large; mesh complexity to 30; mesh resolution to 38; texture resolution to 1 meter; water effects to low 2X; global texture resolution to very high, land detail textures to off; and target frame rate to It also adds a variable to FSX.
This last tweak cuts down the 'blurries' which were such a feature of FS photoscenery and seem to have been largely sorted in FSX SP1. The final act of the installer is to check to see if you have the SP1 patch installed into FSX and it takes you to the download site if you haven't, because this patch fixes a significant problem with phototexture loading.
PC Aviator advise running visiblity at miles with a 'few clouds' and I concur that this improves the look of an already great set of phototextures. I slipped in the one meter texture resolution to test whether you are concentrating, but that is the big news about the FSX MegaScenery packs - they display at five times the resolution of the old set and it makes a huge difference to a series that was already one of my all-time favorites. The good news is that as long as your video card can handle it - and I would suggest a Mb card, because there are a lot of textures in play when FSX is trying to show a plane as well as a detailed landscape - one meter terrain textures tiles are certainly well within the display capability of the system I described above and the addon appeared to have zero impact on frame rates, which is what you would expect.
When photoscenery packages go wrong, the result is not a drop in frame rates, as you might expect, but blurring. This is a matter of considerable interest and debate and one on which the Microsoft team are known to be working, but the good news is that it is much less of a problem using FSX SP1 than it was in FS Thanks to everyone at FSDeveloper. NOTE: The approaches were not modified or updated.
This may be included in a later release. NOTE: The centerline lighting on the taxiways may seem irregular especially on taxiway A , but this is true to the actual airport configuration. NOTE: The extra glideslope antenna for runway 7R refelcts the current transition to install new equipment and both antennas are present.
NOTE: The optional night textures from the previous release were not included because of the photoscenery in this update. I have tweaked the effect placement and made it to look as realistic as possible, especially at a distance I think it's better than the default beacon, anyway.
This beacon effect is released for use in other scenery packages. To install: Place the SkyHarbor folder into your addon scenery folder. Activate the folder from within FS.
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